UIST'09: A Practical Pressure Sensitive Computer Keyboard

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Uploaded by on Oct 19, 2009

Presented at UIST (ACM Symposium on User Interface Software and Technology) http://www.acm.org/uist/

PAPER ABSTRACT:
A pressure sensitive computer keyboard is presented that independently senses the force level on every depressed key. The design leverages existing membrane technologies and is suitable for low-cost, high-volume manufacturing. A number of representative applications are discussed.

AUTHORS:
Paul H. Dietz, Benjamin Eidelson, Jonathan Westhues and Steven Bathiche
The Applied Sciences Group, Microsoft Corporation

LINK TO PUBLICATION:
http://doi.acm.org/10.1145/1622176.1622187

ACM COPYRIGHT NOTICE. Copyright © 2009 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept., ACM, Inc., fax +1 (212) 869-0481, or permissions@acm.org.

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Science & Technology

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Standard YouTube License

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All Comments (7)

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  • @Funsickled I thought about this the other day. Looks like somebody beat me to it!

  • This would be great for FPS games.

  • nice antidote to the touchscreen fad. i hope we don't lose the precision and feedback of tactile input devices.

  • It'd also be great for sneaking in a look around and over corners in sniper shooting based FPS scenarios. Seriously, please make this peripheral happen!

  • Excellent, every key can function as a variable accelerator for running, jumping, and driving in 3D games the way consoles currently do with gamepads!!! Why this hasn't been released yet for the PC/Console gaming markets is beyond me. It'd be the next best gaming peripheral - no more having to hold shift to run or to switch between run/walk. Depending on the amount of key press a player could crouch/crawl/walk/walk faster - all the way to run in any FPS.

  • Damn cool. But little application for now. I always want to play music with QWERTY keyboards

  • Sweet. I hope this gets produced.

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