Presented at UIST (ACM Symposium on User Interface Software and Technology) http://www.acm.org/uist/
PAPER ABSTRACT:
A pressure sensitive computer keyboard is presented that independently senses the force level on every depressed key. The design leverages existing membrane technologies and is suitable for low-cost, high-volume manufacturing. A number of representative applications are discussed.
AUTHORS:
Paul H. Dietz, Benjamin Eidelson, Jonathan Westhues and Steven Bathiche
The Applied Sciences Group, Microsoft Corporation
LINK TO PUBLICATION:
http://doi.acm.org/10.1145/1622176.1622187
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@Funsickled I thought about this the other day. Looks like somebody beat me to it!
megaterra69 1 month ago
This would be great for FPS games.
megaterra69 1 month ago
nice antidote to the touchscreen fad. i hope we don't lose the precision and feedback of tactile input devices.
walter0bz 3 months ago
It'd also be great for sneaking in a look around and over corners in sniper shooting based FPS scenarios. Seriously, please make this peripheral happen!
Funsickled 3 months ago
Excellent, every key can function as a variable accelerator for running, jumping, and driving in 3D games the way consoles currently do with gamepads!!! Why this hasn't been released yet for the PC/Console gaming markets is beyond me. It'd be the next best gaming peripheral - no more having to hold shift to run or to switch between run/walk. Depending on the amount of key press a player could crouch/crawl/walk/walk faster - all the way to run in any FPS.
Funsickled 3 months ago
Damn cool. But little application for now. I always want to play music with QWERTY keyboards
viencafe 2 years ago
Sweet. I hope this gets produced.
AdvG3n3t1cs 2 years ago