A simulation of a GPU based cost-to-go function generator for 3D occupancy volumes. The volume is mapped to 2D so that it can be easily evaluated using a GLSL implementation of the GPGPU method of reduction using the ping-pong method. Just like the 2D occupancy grid implementation can evaluate a 1D wavefront of cells concurrently, this 3D version can evaluate a 2D surface of wavefront cells concurrently. (Please note that this is only simulation. The real implementation runs in the order of less than 20ms per complete cost-to-go function evaluation).
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