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Decal Demonstration In Overgrowth - Wolfire Games

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Uploaded by on Jun 21, 2009

http://blog.wolfire.com/ A demonstration of Overgrowth's latest decal editor functionality. Be sure to keep up with the latest Overgrowth development news on the Wolfire Blog: http://blog.wolfire.com/

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Gaming

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Top Comments

  • Saun Connerey Voice: Ima foirin ma lashor

  • "to gives these scene an extra "je ne sais quoi"" Lol, funny french input XD

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All Comments (48)

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  • this game is so awsome

  • i think these vids are more of a tutorial than a preview

    plus id recommend stopping adding EVERY new feature to the alpha

    then when the game is released (hopefully) the players will become surprised and feel something nice

    u dont want them to say : oh ok same thing from the alpha /:

  • hahhahahahahahahhah Shoop Da whooping the Whaleman XD hahahahahahhahaha

  • to WolfireGames

    Decal It' s polygonal plane?

  • I've wondered a lot how is bending decals possible on uneven terrain/object.

    I mean bullet holes, explosion decals, blood splatter and everything.

    I can only figure out how to make plane object and set its angle to angle of polygon you raycasted.

    Works only in even surface and may go over the edges.

    Someone give me some tips how is that working in theory.

    Does it add decal to basic texture of the model, and then reload it?

    Getting position of UV map is out of my skills though.

  • lolz, he says ima firin ma lazor wrong!

  • ಠ_ಠ <=ha love that!

  • LOL! I love the mouse.

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