SF's Hammer Tutorials - NPC Relationships

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Uploaded by on Dec 4, 2009

Learn how to change what NPCs think about others.

Rundown:
We start out with a Combine Soldier and a player start. We create an ai_relationship entity and use it to make the Combine like the player.

Then we add a trigger_once entity that reverts the disposition change when triggered so that the Combine will try to kill the player again.

Made by Silverfish
http://www.precautious.nu/~silverfish

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Uploader Comments (Silwerfish)

  • How long have you worked with the Hammer ?

  • @rdovydas007 5 years or something like that.

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All Comments (70)

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  • Nice, thank you.

  • @420GamingElite No idea, sorry.

  • @NoSRESPAWN Ok, you're welcome!

  • @NoSRESPAWN Nodes are what the NPCs use to navigate the level. The nodes have connections between them and that information is given to the NPCs so they can find their way from one place to another.

  • @NoSRESPAWN Well I cant explain it any better than that really.

  • @NoSRESPAWN I've made a tutorial on this, it's called "NPC Navigation".

  • @MyFriendsCallMeTwig Yes, the player is known as "!player" without the quotes. Don't know how it works in MP though. Glad you like the tutorials! :D

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