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Big D.'s Unreal Engine 3 Special Effects

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Uploaded by on Aug 3, 2008

This video shows some of the first effects I've made in the Unreal Engine 3 editor. (I've made about a hundred much nicer ones since) I've learned to use the particle and material editors and they're very fun to use.

So far I've made a couple of explosions, jetpack effects, fire, water and a jumpgate (inspired by the game Jumpgate Evolution). I've made the particle textures, materials, particle systems and jumpgate used in the video from scratch. Some effects might be used in an RTS game, so obviousely I kept the textures and particle amounts as low as possible.

These scenes were running in real-time at 300-500 fps at 1680x1050 but I recorded them with FRAPS at 30fps. The fire part ran badly when recording, unfortunately so it looks like it's missing some particles.

I made the Jumpgate in Autodesk's 3DS Max and textured it in Photoshop CS where I also created all particle textures. The rest of the work was done in Unreal Tournament 3's editor.

The song is Bellum Infinitus, theme from Supreme Commander.

The Unreal Engine 3 is used is many recent and future games such as Unreal Tournament 3 , Gears of War , Gears of war 2 , Stronghold , Bioshock , Mass Effect , Tom Clancy's Rainbow Six: Vegas , Medal of Honor Airborne , Army of Two , Grimm , Warmonger , games by EA , SEGA , etc.

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Uploader Comments (iSOBigD)

  • Hi, really cool effects, Is there a way were i can call a particle effect from a script? because i want to be able to control when an effect appears and where.

    Thanks

    Sam

  • @SungSamuel1003 Yeah, of course. Using the visual scripting, you can link an action like a button press, the chracter stepping on something and triggering it, etc. to the "on" event for the particle system. Just open up Kismet and you can control most particle system aspects. Simple things like on/off or more complex things like particle numbers, vertex colors and so on.

  • Ok. Thanks for the info. Since the Unreal Tech books is made by 3d buzz. It should help me alot. What would I have to use Photoshop for?

  • @Oblivion2550 To make the particle texture and alpha maps. The editor is only used to control the behaviour of particles (life, size over life, rotation, change in vertex color, etc.) but you still need to create different textures for different particles like sparks, smoke, dust, flames, decals, etc.

  • Do you know any tutorials on how to make particles? You did a great job making those! I just started on UT3 editor for the first time. I also brought the Unreal Technology Books. (haven't started learning). I am trying to make a nuke explosion...any tutorials would be nice.

  • @Oblivion2550 While there are many ways to make a nuclear explosion, I don't know of any for the UE3, I've never looked for one. Once you know about special effects and using the UE3 particle editor (and Photoshop, of course), you can create any effect, really, if you know your limitations.

    I learned about the UE3 ed from 3DBuzz, they did lots of tutorials for the "UT3 Bonus DVD" which you can probably "find" online. ;) Look up 3DBuzz and UT3 or UDK.

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All Comments (40)

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  • warning ear rape at 1:14

  • wow .. amazing :D

    Respect from Romania :)

  • @PAINmedia I'm pretty sure the D means "Daniel" (his name)

  • umm... You'r channel name is kinda gay? big dicks!.. Otherwise Good effects :p ( I'm straight, but I don't mind what floats you're boat, no offence xDD)

  • @iSOBigD Hi, Thanks for the reply, Im a programmer, and not really a big fan of the kismet, is there a way/function that i can use to spawn the effect from the scripts? How would i link the action in the kismet to a function in the scripts, do you have any basic tutorials or know of any?

    Thanks

    Sam

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