Uploader Comments (SebastianK94)
Top Comments
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@3DSgeek This is free, stop complaining
All Comments (16)
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A grt tut mate , jus Wana ask .. I hv bn given an assignment on a face I hv to unwrap, polypainting on zbrush apply normal n spec map and sculpting, I hv finished Modelling the face now m super confused dono Whr to start from I mean what is the first step ? Import to zbrush n Hw do I gt a high poly model on zbrush ?
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@MajorTom18 Ah I see, thanks man appreciate the help!
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@x900lbGorillax1 Yeah you should build the uv map first, you can do that in zbrush also. When you paint on the model in zbrush it bakes to a texture map, which you can assign. If you didn't manually assign uv's zbrush will automatically create a map but it won't be optimised.
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Is polypainting like ptex in mudbox? Should you build a UV map first before you do this and then bake in a polypaint texture afterwards say using maya? I'm just not sure exactly how you keep your texture if you'd like to use it in a game or outside program. Zbrush is new to me so I don't quite get how it all works. Looks cool though pretty life like.
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This is very helpful, thank you for taking the effort to make this. Thanks alot!!
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thanks uumh... are you working as a artist somewhere?
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thanks
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Thanks for the tutorial. I found it quite helpful :)
I don't mind the fast moving mouse or your talking speed. I was able to catch the information I needed without being bored to death ;) Anyone who is having problems with this vid should check out a "INTRO to Polypaint"
Can't wait to get home and try out these techniques :D
too similar to the scott patton vids
3DSgeek 1 year ago
@3DSgeek I saw the trailer clip for that on The Gnomon Workshop and he might be doing it the same way as I do it. But I haven't even watched through those DVD's or anything so I haven't blatantly copied him or something. This is just the way I do it.
SebastianK94 1 year ago 4