Atomontage Engine - A Large Game-Like Scene

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Uploaded by on Feb 28, 2010

Atomontage Engine features an extremely efficient data model. It packs a typical voxel to less than 1 bit in the memory. Future games will require this functionality to actually work on common computers. This video shows a large scene made up of pretty many voxels. It also shows basic effects like volumetric fog and dynamic soft shadows. The volumetric content can be modified in real-time.

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Uploader Comments (AtomontageEngine)

  • less than one bit ? :D lol thats nonsense

  • @suckots that's the average value (read the discussion below)

Top Comments

  • who else watched the whole thing waiting for an explosion to show off destructible enviroment that never came.

  • TECHNOLOGY

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All Comments (86)

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  • One more thing, I have a couple of ideas for you:

    A)Try bullet physics. It's free and open source, and works well.

    B)Go open source. You can later close up the code, but you would be AMAZED at how many people would help.

    C)If you go open source, release the beta/ alpha for people to help

    Oh, and a couple questions:

    How is this with animation?

    Does it support image textures and regular polygons?

    If it will be for purchase, how much $ will it cost?

    What about menus?

    Other than that, awesome!

  • The camera movement seems very inconsistent. Is that because the engine is loading in voxels and lagging because of it, or is it just the recording software?

  • The landscape shots are pretty amazing. I think voxels have a bright future. Nice work

  • @suckots Compression can reduce an expression to less then 1 bit. Take for instance the sequence: R R R R R R R B which could be represented as 7 R 1 B. In this instance you can see how each value of R is less then 1 bit in effect.

  • Wow what happens at 3:05??

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