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Tiberium Wars - Nod - Mission: 17 Pt. 2

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Uploaded by on Mar 9, 2009

Command and Conquer 3: Tiberium Wars (v1.09), played and recorded for NextGenWalkthroughs.com on Hard difficulty, and with all Bonus Objectives. Type in "&fmt=22" to view these videos in HD!

Check out the site for an organized list of this, and many other walkthroughs.

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Uploader Comments (jackospade0418)

  • HAHA! "DONT stop building obelisks until you got at least half a dozen." You stopped buidling Obelisks at four and started building SAM`s. I get that it kinda made sense but you know there is NO point to attack the Scrin base. They can most of the time handle it but if you want to stop them then you should consider expanding to the central field and build defenses there.

    "Offense is the best Defense"

    -Offense Crawler

    Tiberian Twilight

  • Not everything that I advise doing is actually DONE in the video. Much of what my experiences in the game are serve as examples. Unlike you, I was trying to get the missions done as quickly as possible, not as efficiently as COULD be done. That is why if I were playing just for fun and not for making a guide I'd advise making at least 6 obelisks.

  • @jackospade0418

    I see. But I still claim that by defending the central field you can stop GDI from destroying it for a while. It is not completely sure so if you leave the Scrin and capture the field then a few Avatars and some Obelisks should defend it. Though I recomend stealthing 8 Avatars and attack the entrance from the north.

  • @FunnyGuy347 Trying to attack GDI while NOT attacking the Scrin is too difficult. The instant one of your guys accidentally shoots at the Scrin, you'll then be attacked from both sides.

  • @FunnyGuy347 Also, it's been my experience that in Hard difficulty the Scrin base is not capable of defending itself for long. The Mammoths roll in pretty damn quick and you've got to be there to intercept.

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  • I completed this mission with venom spamming the whole GDI base after destroying those AA cannons with beam cannons.

  • If you'd waited for the nuke, you could have leveled the north base unopposed.

  • @Mrcryptidsarereal cant capture support structures :( but the refinery yh, gd idea. scrin refineries do need silos if u captured them playing as a different faction. but if u were scrin capturing say a gdi refinery ur bank would still b infinite

  • So they can't hit the tower with the generators there but they can shoot ur structures that are like meters from the tower. wtf

  • is it possible to capture the scrin's refinery and growth accelerator and just use that? the growth accelerator would be really useful in regrowing tiberium fields while harvesting, and the scrin refinerys dont need silos.

  • damn..this game has the FEELing

  • You dont intercept with them if you maneuver through your Tib field in the start and use a minute to get past the forces sent past the Juggernauts. I just slip through there, set up a base with disruption tower and just keep building Obelisks until I got enough and turns on the power on them so I can defend there. The Scrin is able to hadle six or seven minutes by themself.

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