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Operation Flashpoint: Red River - Developer Diary Video #2 (HD)

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Uploaded by on Apr 6, 2011

Exec Producer Adam Parsons is once again joined by Creative Director Sion Lenton, Lead Artist Mike Smith and Principal Game Designer Tim Browne as they discuss amongst other things the wide ranging improvements in AI, animation and the behind the gun experience in Red River over 2009's million-plus seller Operation Flashpoint: Dragon Rising™.

They also expand upon how whilst making the game more accessible to gamers new to the Flashpoint series they haven't compromised on the Flashpoint maxim that one bullet can still be fatal.

ESRB Rating: MATURE with Violence, Blood and Gore, Strong language

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  • improved ai ? maybe the enemies but your mates ARE SO FUCKING RETARDED they always go in front of you when you shoot... also hit a bush with your humvee and it will start spinning and shit.

  • im guessing some of these guys commenting on the recoil have never shot a 5.56 the recoil is VERY LOW compared to a 7.62 so calm the fuck down this game has realistic recoil so join the army shoot a rifle and shut the fuck up

  • @Roy357Boy too right mate

  • omg...no civilians in any mission, fucking stupid. ohh well i guess it was worth 62 bucks...sort of

  • its bullshit how the PLA always charges you

  • @sebastian66677 Yes i played BF Bc 2

  • @TheFedexCol have u played battlefield bad company 2

  • this game seems to be cool should i buy it

  • Honestly, if there were actually CIVILIANS it would feel a HELL of a lot more realistic. You would really need to scan for targets and not just shoot whoever doesn't look like you and your men. Plus it wouldn't feel like a damn ghost town everywhere you go.

  • Honestly, if there were actually CIVILIANS it would feel a HE'LL of a lot more realistic. You would really need to scan for targets and not just shoot whoever doesn't look like you and your men.

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