Imagine combining the scroll-drag and zoom power of Google Earth and fractals. I've got a new program I've written in DirectX 9 that uses a pixel shader to render 1024x1024 (32 bit color and 1024 max iterations) images of both the Mandelbrot and Julia sets in real-time (my computer averages 50 fps when NO pixels escape, i.e. max iterations at all points). Again, this is in REAL-TIME, this is not a movie composed of sequential renderings from a standard fractal explorer.
In this clip, I am demonstrating the basic controls. I increase the color wrap parameter a bit and then drag and zoom a little. I do have limited zoom depth at this time due to math precision.
after effects can do the same thing real time, although there is a max number of zoon iterations (100 i think)
Omegaroth 1 year ago