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Let's Play Wizardry 8 - Part 38-1

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Uploaded by on Jun 10, 2009

With the castle clear, there's only one thing left to do around here and that is to head to the clearing. Well, after we grab a chisel for some future gadget.

Normally the clearing is empty, but when you collect 2 of the 3 artifacts, the savant and the rapax join forces and this clearing turns into a base camp. This also blocks a path to Ascension Peak from the mountain wilderness leaving only one way which you'll see later.

Our team is not liked or hated by the rapax so we have an advantage here. The guards will stop you twice and attack if you enter but we do a combat run to avoid that. You can meet the prince and king here, but the prince will have some rapax attack you if you speak with him.

At the back of the base are 2 cages with the missing T-rang and Umpani both leaders asked you to keep an eye out for. The only key we can grab right now is on the stockade guard so he has to go.

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  • @lordshield1 Thanks )))

  • @SasNolan : That will because you are carrying less than 2 of the ascension artefacts. Have 2 or more in the party and it will be the Rapax Away Camp

  • I don't found rapax ... i don't no why, but they not here (in wilderness clearing)

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