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Ultimate Earth Wind and Fire- A UMvC3 Team Combo Video

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Uploaded by on Dec 10, 2011

SO, this is the sequel to my last team combo video for the team of Hulk, Hsien-Ko and Dormammu. All of these characters were buffed for Ultimate, and I discovered some new stuff for them, so here's an exorbitantly lengthy video. I'll point out the new stuff as it appears.

0:16- Impact Punch (6M) adds nice damage to Hulk's bnb combos.
0:41- And when charged, it causes a wall-bounce. Not for practical combos, just showy ones like this.
1:05- Anti-Air Gamma Charge Add M now causes a wall bounce. This is GREAT for combos of all kinds.
1:44- Impact Punch can also be used empty for Hulk's Gamma Tornado command grab.
2:10- Hsien-Ko can now cancel her 6M and 6H command normals which allows for new combos altogether.
3:45- The best part about this is that, with the right assists, Hsien-Ko can now turn herself gold mid-combo fairly easily.
4:14- Dormammu now has flight combos outside of TACs. I don't know if this is because his flight has faster start-up or because his air H has more frame advantage or what.
4:31- X-factor in the air, Dark Spells in the air.
4:51- Can now special cancel Dark Matter (6H) which leads to new mixups and combos.
5:10- For some reason Flame Carpet works differently on small characters now and will juggle them if done meaty OTG. Cool, I guess?
5:44- This is something that I discovered independently: Dormammu can now X-factor cancel Flame Carpet (3H). This makes him really strong as an anchor in my opinion; compare to Wesker's ability to X-factor cancel his low gun.
6:02- Ground throw causes a hard knockdown which allows for full combos with the right assists/dark spells/x-factor.

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Uploader Comments (scandiumtrioxide)

  • It's awsome but the lack of dormmammu forward C into teleport falling H launch (insert standard launch combo here) land hulk teleport 3 spikes black hole into chaotic flames made me sad. I got the idea for it from your other video and I assumed that you would have figured it out before me. Although I don't use hulk, I use spiderman. But I used to use hulk.

  • @Zexxthecrow I'll have to put that in the next video, thanks! haha. though I'm not sure I can see how the three spikes liberation would work fast enough after a teleport...

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  • wow thanks for this, i have been wanting to learn some new Dormmammu stuff

  • It's much faster than people think it is. But I probably should have mentioned that it's light teleport, air dash down, falling C, land standing b launcher. Then after the second teleport you have to air dash downwards before spikes. But an falling C into spikes might work. I just like the spikes. Explosion would give you more damage though and it would be much easier.

  • But to clarify this video is still like 9999999 out of 10

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