P2 Stork vs Flash @ EVER 09 OSL Ro16 Group D Game 3 (Part 2)

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Uploaded by on Dec 3, 2009

December 9, 2009
▷ 3set Round of 16, Group D on EVER OSL 2009

Stork
(Orange Toss) SamSung Khan
....................vs
FlaSh
(Yellow Terran) KT Rolster

Map : Heartbreak Ridge

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Gaming

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  • It's a Stork of bases!!

  • No they dont...they prioritize whatever attacks them, which would be the vultures...

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  • Yeah just re-watched it, that was nice micro. There are plenty of vultures around almost all the goons. He had to attack the mines specifically to get tham. I see what you're saying - some of the shots would have been auto but some weren't. Anyway, whatever :)

  • No I'm referring to whether goons auto attack mines. And if that was the case in this old game, then as someone said, the goons prioritise the vultures first - not the mines. So if he shot the mines then that was micro and skill.

  • Did you even watching this video? He's not moving into a minefield, he's having mines planted next to him by vultures where he has a huge spread of dragoons.

  • If u have say, 2 or 3 dragoons and u a-move them thru mines the mines will hit them. This happens to every player until they learn to "dance" dragoons back and forth. Move forward, back and hold-fire. Otherwise the goons don't shoot fast enough.

  • If there are no vultures within range of the dragoons, which there weren't for the rear ones, when given an a-move they will target mines. I definitely shouldn't have used the word prioritize, that was wrong.

    The only two mines he seems to have targeted were at :22 and :23.

  • The Flash build is 2 quick armories with fast double upgrades for mech. Bet you didn't know that huh?

    In conclusion you don't have any idea what you're talking about. The same way you kept insisting Flash was 'slumping'. Last I saw, he's number 1 or 2 in the world. Great prediction strategos.

  • Basically either get the tech down and transition late game or do it quickly, the underused "carrier-rush". What exactly insightful thing did u say here? That armies can replace psi when maxed with carriers or was it that you can "rush" to carriers? Really??? OMG. Here's a tip, it's not a good idea to try and max and then transition after trading armies. That is a pretty bad idea. And also - it isn't Flash's "micro" that allowed him to defeat carriers as a viable build.

  • I just came across another one of your comments on an old Stork/Flash game. I love the way you talk like you're a gosu at sc when it's pretty clear you don't even play. Why do you insist on lecturing to other viewers pretending you know what you're talking about? Does it make you feel good about yourself?

    All you ever do is state the obvious. Latest example, the two ways you can use carriers.

  • 1. both armies are maxed, Protoss builds up Carrier infrastructure(more Stargates and a Fleet Beacon) than attacks and replaces inevitable lost psi with Carriers.

    2. stretch the mid game with heavy usage of Reavers/Templars than when the Terran prepares for his initial tank push the Protoss prepares for Carriers. than it is a short delay game to not let the Terran reach the Protoss' base/natural and than spring the Carrier trap.

    Stork used the 2nd option in this game, and it worked very well...

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