Adobe at BlackBerry DevCon Americas 2011

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Uploaded by on Oct 19, 2011

Adobe's VP and General Manager of Interactive Solutions, Danny Winokur, discusses the exciting possibilities that Flash and HTML5 bring to the web and mobile app development at BlackBerry DevCon Americas 2011 and demos some Flash based apps on the BlackBerry PlayBook.

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  • "flash IDE is good for doing animations and exporting them. That's pretty much it. Everything else is trash"

    i lol'ed

  • @OldesBlabLa Cool story dawg. Yes the flash IDE is good for doing animations and exporting them. That's pretty much it. Everything else is trash. And yeah actually I do plan on making my own IDE, so people can make great works without having to pay $900 for an IDE that is only good for 1 thing.

  • @OldesBlabLa So that is your game they're displaying? If that's true I'm not knocking you or the game. Now I can see how you've missunderstood me. What I was saying when I said it was "sad" was not a knock at the developer, it was a knock at the flash platform. It's really sad that a game that is compiled down to a virtual machine needs to be rewritten at all, nevermind taking weeks. As an ex flash developer I can understand why it took weeks and it's not your fault.

  • @ITTutorCanada no, I'm not silly, I know what I'm talking about. You will not code hand drawn graphics into animations. You are mixing 2 things.. I was talking about IDE in which you can create animations. You are maybe so good that you will code own C++ editor (let me know) and use it, but so far Flash is good enough for many people which are not so "good" as you. Never mind. I have better things to do now. Cheers.

  • @ITTutorCanada btw... the weeks were used to convert the 3 year old code to AS3. Btw. it was my 2. AS3 project in my life. And as I said before: the hard job is to prepare the graphic to the new sizes, not just for PlayBook, but for iPad size and Android display sizes. You can ask why? But try to do such a game and you will understand than.

  • @OldesBlabLa I would know too, I've coded animation into my C++ engine and it was brutally easy.

  • @OldesBlabLa Okay well now you're just being silly. Saying "impossible" combined with C/C++ is just ridiculous. What do you think flash is written in? It's written in C++, it's called the Tamarin project look it up. You can write a computer operating system in C/C++, but you can't do animation? I think what you mean to say is that programming animation into your C engine is too difficult for you, so you'll resort to flash.

  • @ITTutorCanada Even when we would do next game in own C engine, we will still use Flash as it allows us to do animations we want to do and which are impossible to do writing C/C++ code itself.

  • @ITTutorCanada I understand what you mean, but I don't agree with you. Not everybody want to be C/C++ guru to express yourself. Nobody stops anybody to use existing C/C++ game engines and create AAA games. But you simply don't understand that there is quite a lot people who are happy with just scripting expressing what they want to express.

  • @OldesBlabLa lol I quit my scripter job. And yeah you're right, I am pretty angry because I wasted 5-6 years of my life becoming a really good scripter when I could have been investing in something better. I just want people to not be held back and flash is the king of holding people back from realizing their potential. Anything I can dream of doing, it can be done in C++. In flash, you're limited to what API's adobe lets you use. That's the downside of scripting versus programming.

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