PFO: map Skills updates so far 1...
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very nice! I have a question, does blender load models even if they are not visible? I mean with logics you could make so that some objects are occluded when you are far away from them, I dont know if it would work. I think you should make a tutorial at lod and bloom because many people want to learn how to do it.
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There's a new video on a map and multiplayer demo for this game - (I'm the scripting lead). Check my channel.
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hey man pretty awsome wish i new how to do this!
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pretty nice!
Great job!
-Matt
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Looks really awesome.
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This is Super! Really...no words. Of course there can be done things here and there but the overall is just so damn good. Just 1 little suggestion: Add some butterflys flying :D:D
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Really nice!
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Wow, i really love this. but the houses seemed out of place to me. the background pieces from the road to the trees were eerie but the houses were brightly colored. and i do have 1 question, would it be possible for me to be a beta tester?
stopmotionguy39 1 year ago
@stopmotionguy39 thanks. If you have any questions about helping us, please contact Christian Stewart (the guy one comment below this one - forthfriend. He's the multi-gameplay leader. Note: we're using Unity GE now)
ace9182ace 1 year ago
hmm... not bad but i have some critiques. the building in the beginning is a bit out of place since generally higher rise-ish buildings are for more populated places. also, wens food store should be a general store, and it should look a bit less modern to give it the olden style. lastly, the ferns and grass move in unison. :D
BontaitaiGuns123 2 years ago
umm.. yeah. I'm going to add more stuff around the first building and that large area. ...
about ferns and grass: it took me so damn long time to get this sh*t working at all. btw, let's talk in wave..... :)
ace9182ace 2 years ago
I would suggest enabling glsl. I couldn't really see the real-time shadows that I saw in Garge. I would also suggest more detail to some of the buildings, like maybe make a few stencil maps to put some dirt on those buildings or something to make it look more unique. Lastly I would suggest making some more visible normal maps. Keep up the good work guys! :)
Dinosaurs1995 2 years ago
hey dude. Your suggestions aren't really possible to do ;) seems like you don't exactly know what you're saying...
1) glsl is enabeled, of course, in mapSkills and mapGarge.
2) none of those maps have real-time shadows. there are many reasons. if you want me to explain it more, ask.
also that's a reason why we need GLSL pro-s :D
3) buildings have already some textures added to look more random...
ace9182ace 2 years ago
and if you say more normalmaps, then i say no. this map isn't that sunny - so I'm trying not to overdo beauty, like many people do.
thank you very much anyway.
ace9182ace 2 years ago