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Uploaded by on Dec 11, 2009

Hey mates! This video shows another MAP which is made for Present Fear Online by me :D
-
WE NEED OPENGL EXPERTS TO OUR TEAM!
-
feel free to ask questions that I haven't answered already in the video description ;).
But I'll answer already for some things that you maybe are going to ask...
- the wind blowing (on grass and ferns) is made using shape keys. Also I'm going to add some more wind animation to other trees/bushes, later.
- this place may look quite disused in this vid, but when I add some birds, cars and when people play online, this place looks much more full of life :)
- I'm using some very simple own-made level of detail scripts to replace most of the models with high-detailed or low-detailed ones, depending on how far you are from them.
- There's an optimized and corrected very simple bloom filter, but bloom filter works with HDR, but we still don't have it (HDR filter).
- other guys are working on everything else, so don't worry about that.
- music is made by teammates.

If you like my maps, subscribe to see more. 5-star rating anf favourite the video is also welcome :D this way I can see that I have to make some tutorials :P

Byebye

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Uploader Comments (ace9182ace)

  • Wow, i really love this. but the houses seemed out of place to me. the background pieces from the road to the trees were eerie but the houses were brightly colored. and i do have 1 question, would it be possible for me to be a beta tester?

  • @stopmotionguy39 thanks. If you have any questions about helping us, please contact Christian Stewart (the guy one comment below this one - forthfriend. He's the multi-gameplay leader. Note: we're using Unity GE now)

  • hmm... not bad but i have some critiques. the building in the beginning is a bit out of place since generally higher rise-ish buildings are for more populated places. also, wens food store should be a general store, and it should look a bit less modern to give it the olden style. lastly, the ferns and grass move in unison. :D

  • umm.. yeah. I'm going to add more stuff around the first building and that large area. ...

    about ferns and grass: it took me so damn long time to get this sh*t working at all. btw, let's talk in wave..... :)

  • I would suggest enabling glsl. I couldn't really see the real-time shadows that I saw in Garge. I would also suggest more detail to some of the buildings, like maybe make a few stencil maps to put some dirt on those buildings or something to make it look more unique. Lastly I would suggest making some more visible normal maps. Keep up the good work guys! :)

  • hey dude. Your suggestions aren't really possible to do ;) seems like you don't exactly know what you're saying...

    1) glsl is enabeled, of course, in mapSkills and mapGarge.

    2) none of those maps have real-time shadows. there are many reasons. if you want me to explain it more, ask.

    also that's a reason why we need GLSL pro-s :D

    3) buildings have already some textures added to look more random...

  • and if you say more normalmaps, then i say no. this map isn't that sunny - so I'm trying not to overdo beauty, like many people do.

    thank you very much anyway.

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  • very nice! I have a question, does blender load models even if they are not visible? I mean with logics you could make so that some objects are occluded when you are far away from them, I dont know if it would work. I think you should make a tutorial at lod and bloom because many people want to learn how to do it.

  • There's a new video on a map and multiplayer demo for this game - (I'm the scripting lead). Check my channel.

  • hey man pretty awsome wish i new how to do this!

  • pretty nice!

    Great job!

    -Matt

  • Looks really awesome.

  • This is Super! Really...no words. Of course there can be done things here and there but the overall is just so damn good. Just 1 little suggestion: Add some butterflys flying :D:D

  • Really nice!

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