WarCraft III 1.24+ CRC SHA1 Cracked!!! Proof Of Concept/DEMO

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Uploaded by on Aug 28, 2010

This is a demo that WarCraft III - The Frozen Throne v1.24+ map protection of CRC, SHA1 can still be cracked and it's still possible for "collided maps" (FYI collided maps are maps that aren't exactly identical to each other therefore making the possibility of running a cheated map with an original one). I've been trying to manipulate the skill's hashtable(gamecache replaced since 1.23+) of DotA Allstars but too bad, Icefrog's implementation of the hashtable is solid. I mean there's no hole where we could change the values that the other player would read new values using the original script but with old map's the uses gamecache, "collided map" cheats are still possible even in versions 1.24+.

I tried to crack Warcraft III's SHA1, CRC which is a success but with Icefrog's implementation of the Skill's hashtable (war3map.j), virtually there is no chance for us to cheat again unless he changed it back to a Skill gamecache.

If you know a lot about JASS and the W3 hashtable and have any idea that would help us create new collided maps for 1.24, feel free to contact me using the email below.

CHEERS!

-Bleuzkai/Exifel
(bleuzkai @ gmail.com)

P.S.
Possible cheats:
Rune Notifier
Map Hack
Enemy Chat Reporter
(anything as long as we don't change values else will desync)

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Gaming

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  • @YellowAfterlife Yup, everybody knows that but the video just showed that CRC/SHA1 in 1.24 have been cracked. Still it's an open possibility for new cheats especially on maps that uses gamecache.

  • //No, this didn't make you look epic.

    Sure you'll get dropped once you do something that *should* change the game on other computers. But you can still insert a nice maphack for yourself, that will ping enemy hero locations and maybe create\manipulate effects to assist in aiming.

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