I made this XNA sample to test our new Sound class for ionXgame projects. The Soundeffect and SoundEffectInstance classes were encapsulated to allow play, pause, resume, stop, volume, pan, pitch, volume and 3D sounds. This sound class can be instantiated and a sound loaded with all capabilities in just 2 lines of code. My rhythm (or lack thereof) is apparent on the XBOX controller so don't laugh. ;)
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