Pac-Mania (PAL) Part 1 On SEGA Mega Drive
480p is recommended for best Quality.
As in Pac-Man, the objective of Pac-Mania is to score as many points as possible. The player controls Pac-Man and attempts to eat all the dots in a maze, while avoiding being caught by ghosts that roam the maze. The player can eat power pellets that cause the ghosts to turn dark blue and become vulnerable; the player can then eat these ghosts for extra points, sending them back to their pen to return to their original colour and behaviour.
Pac-Mania contains several new features and significant differences from its original counterpart. The most noticeable change is the view used, cabinet projection, an oblique pseudo-3D format, in which Pac-Man always occupies the center of the screen and a virtual camera moves around the level to follow him. In addition, the player can press a button to cause Pac-Man to bounce, allowing him to evade most ghosts by bouncing over them. However, Pac-Man cannot as easily bounce over the green and steel gray ghosts because they bounce whenever the player presses the bounce button.
Joining Blinky, Pinky, Inky and Clyde from the original Pac-Man is Sue (purple), a ghost who will home in on Pac-Man's direction and will follow him around, and two new ghosts (green and steel gray) that bounce whenever Pac-Man bounces. (It is hinted through the game's intermissions that the names of the new ghosts are Funky and Spunky, or "Common" and "Grey Common" in the Japanese version, though this is never made completely clear.) In later stages, larger numbers of ghosts appear in a single stage. Also, bonus objects in this game not only include traditional point-scoring fruits, but also power-up items that can have random effects, such as doubling the point values of ghosts or causing Pac-Man to move much faster than normal.
The game takes place in four environments: Block Town (made up of Lego-like building blocks), Pac-Man's Park (an isometric version of the original Pac-Man maze), Sandbox Land (walls are made up of pyramids), and Jungly Steps (appearing as pathways with no railings, resembling a set of steps that rise toward the back of the maze). The game has a limited number of levels, after which if the player finishes all 20 levels a brief ending and production credits are shown, and is prompted for his/her initials if he/she has placed on the high score list. DIP switches in the game can be set to make the game endless.
This port on Mega Drive is a solid conversion. It also comes with an outstanding soundtrack that makes full stereophonic use of the FM-YM2612 sound chip. The PSG-SN76489 sound chip does all the basic blips and blops sound effects to this game like in any other standard 8-bit port of Pac-Man. The controls are very comfortable, the graphics are nice and colourful and the soundtrack is amazing!
This particular version is the Japanese SEGA Mega Drive rom. I've played the game in PAL 50Hz as it looks, feels and sounds alot better 17.5% slower. The top and bottom borders do not squish the screen as many of you seem to think, they're actually the result of the PAL TV signal having higher screen resolution than that of the NTSC 60Hz TV signal. The PAL television signal also comes with a whopping 625 lines for superior colour and sharpness opposed to NTSC's inferior 525 line scale. The music especially sounds alot groovier in PAL 50Hz where as it loses it's groove in NTSC 60Hz due to the constant speed up. I mean why the hell would you want to play this game really fast? It gets harder and harder as you go along and the gameplay automatically speeds up as you reach the higher levels so it's alot easier to play this game in PAL 50Hz, plus PAL gives players more time to react to what's happening on the screen.
Playing it in NTSC 60Hz is like watching a VHS video cassette tape being fast-forwarded.
Recorded from an original PAL HD SEGA Mega Drive model 1 console.
Enjoy!
I didn't see where you listed a composer, so I assume you don't know his name?
His name is Paul Webb, it seems.
dissident93 7 months ago
@dissident93 I knew dude, his name appears at the end of part 2 but thanks anyway.
Adam060756 7 months ago
@Adam060756 I ALWAYS post information before watching the whole video!
Another bad habit I gotta change, huh? =D
dissident93 7 months ago
@dissident93 I figured you didn't watch part 2 when you posted yesterday's comment but it's no big deal. I'm not expecting these two videos to be flooded with views.
I can see why you told me who done the sound because I never added his name in the description box. I just didn't add it in.
Adam060756 7 months ago
@Adam060756 Ahaha, I only watched this video.
And you normally do add that stuff in your description, so I thought maybe you didn't know.
My bad. ;D
dissident93 7 months ago
@dissident93 By the way i've watched your new upload yersterday, infact it was me who gave it it's first like, I just never commented.
Adam060756 7 months ago