SIO2 SDK::Physic Picking

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Uploaded by on Jul 14, 2011

SIO2 Game Engine for iOS and Android (http://sio2interactive.com)

The physic picking tutorial introduce a method to do picking in a 3D perspective view using Bullet physic raycast functionalities. Use your finger to drag around the Cube and learn how to convert 2D screen coordinate to 3D world coordinate and how to manually create on the fly point to point physic constraint between an arbitrary position in 3D and a Bullet physic collision object. You will also learn how to create a simple projector to do dynamic texture projection that can be used to simulate spot light or projected shadow (like in this tutorial), along with many various other effect.

Manipulation: Pick the cube by tapping it, then drag it somewhere on the screen.

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Gaming

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Standard YouTube License

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  • I prefer Unity3D

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