Chapter 22, Particle System

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Uploaded by on Aug 8, 2007

A video of one of the examples in my new book on writing games for Windows and the Xbox 360 game console using XNA Game Studio Express.

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Uploader Comments (groundh0g)

  • This looks great!. I'd love to read the book, i wanna learn how to do this!

    Is the code uploaded somewhere?

  • @MonoCabron123 The source from my book, updated for XNA 3.x. is on my website (tripple-w-dot) codetopia (dot-com) slash cs. [Youtube doesn't like URLs in comments.]

  • I just got your book a few weeks ago and I really dig it. It's probably my favorite of the current crop of XNA books, so thanks :D.

    I'm writing my own particle system to learn with and used some of your concepts from the book. I haven't implemented the concept of "modifiers" yet, but I'd like to. I do, however, have an alpha element. As the particles die, they fade away appropriately to avoid annoying pop-out.

    Thanks for the inspiration and help through your words and code :).

  • Thank you for the kind words. If you ever want any feedback, or someone to bounce ideas off of, feel free to contact me. My contact info is in the book, and on my website (tripple-w-dot) codetopia (dot-com). [Youtube doesn't like URLs in comments.]

  • They're pooled. The move from the active pool to the inactive pool, where they get recycled by the emitter.

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  • Sweet! I've done a hell of a lot of particle stuff myself. Smoke effects and suchlike usually. Your one looks really smooth! Are they self-deleting?

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