Metroid Prime Walkthrough pt. 16

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Uploaded by on Jul 28, 2009

Super Missiles, who-ho! ...Oh wait, we are getting Thermal Visor...

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Gaming

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Uploader Comments (MetroidMaster56)

  • 1 Super Missile = 3-4 Charge Beams

    (though this only applies to damage done to enemies, not walls, pillars, etc.)

  • @blackflame100 Well, walls are all like "I am SO better than your charge beam"

  • 5:00 why did u continue?!?!? u could simply skip the visor and continue! it really makes scared after u get visor, and Tardus is still extremely easy without the visor.

  • This is a walkthrough, not a "how little items can you collect" run. And Metroid Prime doesn't credit you for collecting close to no items. If I really wanted to, I could avoid collecting it, but I have to collect everything. Doing the 15% Zero Mission run was torture for me.

  • Dude u can just fire a missile while the pirates are electrocuted...guess it's more fun to electrocute them...twice !!!

  • Paralysis is more fun than an instant death.

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  • Dude, seriously, creepy music + space pirates growling = me scared...well, not scared, as in "I'm gonna die", but as in "This is such a rush" !!!

  • Here comes the bit where you can get nore info about Zebes (the planet you explore in Metroid, Super Metroid and Metroid Zero Mission).

    Yahoo for Super Missiles indeed!:)

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