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RandomChaos 3D Terrain in C++

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Uploaded by on Oct 28, 2008

So, this is the next clip in my C++ adventure. I have now got my XNA terrain shader working in my C++ implementation. Good stuff eh!

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Uploader Comments (NemoKradXNA)

  • Why aren't you using back(front) face culling ?

  • @spiricn Because I wanted to show the terrain as I moved out past it's edge. Why?

  • Nice but i think the lightning at some parts is not perfect.

    Some parts are very lightless and other very bright.

  • Yes, I have not put any ambient lighting in the shader.

  • Man i am new to all this C++ and dark gdk stuff and it makes my head spin. I just finished a VERY SIMPLE FPS, but it was hard as hell for me to do because it was my very first attempt making an FPS using C++ and dark GDK... Man i have a long road to travil.

  • Yes we all do. This was not done in GDK. It's plain old native (unmanaged) C++

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All Comments (35)

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  • Cool Vid, i like it, thumbs up!!

  • holy shit nice man how long did it take u to make?

  • I'm new, how did you do that? It looks awesome, by the way, good job :)

  • good engine

  • wow cool! 5/5

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