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Badminton

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Uploaded by on Nov 27, 2006

Game demo done in about 10 hours with XNA.

Category:

Howto & Style

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Standard YouTube License

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Uploader Comments (Retro3D)

  • do you have the source up anywhere? id love to look at it for projectile formula reference in XNA.

  • No source yet, but I'm writing the article about it so the source will be available pretty soon. Here's the part you're interested in:

    flyvelocity += gravity * elapsed;

    flyvelocity.X += wind * elapsed * 100;

    flyposition += flyvelocity * elapsed; 

    flyrotation = (float)Math.Atan(-flyvelocity.­X / flyvelocity.Y);

  • It's like Jitzu said, the point was to use XNA to create this very quickly. I'll add another player of course and that's when things should start being fun to play.

    The music in this video isn't part of the game, I just played it along so it's not so plain. It's a track by a chiptune group AY Riders, created with a ZX Spectrum 128k sound chip.

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All Comments (8)

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  • thats very cool :) I wouldnt be close to doing somthing like in a week, let alone 10 hours and that "blub blub blub" music rocked.

  • crap! i've watched this like 10 times now. that song is funny as hell! :)

  • no fckr, this game is hilarious

  • The point of his video post was to show you what he made in 10 hours of working with XNA, not some proffessional game.

    Very nice work.

  • LOL needs graphical work and better music lol but the game is a sick idea add in 2 player support and that'd be friggin wicked.. its kinda histerical... not to mention along with better graphics fluid animation for the sp

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