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Dragon Age Origins Playthrough Part 18 - Victory?

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Uploaded by on Nov 10, 2009

Rest of the tower exploration and the boss fight with the head darkspawn involved with the tower take over. Overall I didn't think he was too hard of a fight, just remember to keep your party members healed and watch out for the attack where he grabs someone and picks them up off the ground. When they happens try to freeze or stun the boss so he'll drop them to the ground without causing too much damage.

Also another thing to mention your AI team for this tower will be different depending on which origin story you completed to get to this point in the game.

The beacon has been lit, but were we in time?

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Uploader Comments (EmoPrinny)

  • That was too cool...Despite the somewhat 'short' range of some of the area effect(cone spread) spells, the Mage seems to be a powerful character indeed. That ogre fight was excellent. One question though. Since there isn't any respawning, do you find it hard to gain levels in order to take out these big bosses? I notice you were around level 4 or 5 on one of the previous videos.

  • Bosses and enemies are scaled to be within your level range to provide a challenge yet not be too powerful.

    Normal enemies = your level

    mini bosses (guys with yellow names) = your level +1

    bosses (guys with orange names) = your level +2

    I've found that the more you level up the more annoying enemy mages become.

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All Comments (8)

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  • is a heavy armor battle mage feesable in this game?

  • 7:29 OH SHIT!!!!

  • what specialization are you going to have?

  • Actually the scaling is much better in this game. Enemies will scale within their range.

    For example a wolf lvl range is 1-5. If you're lvl 4 the wolf will be lvl 4, but if you're lvl 9 they will stay at lvl 5. This is also true for optional bosses. Storyline bosses will always be 1-2 lvls higher.

  • console version

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