MYO: Enabling Soft-body Collisions on CPU-LRB platform

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Uploaded by on Jul 1, 2009

Soft-body collisions are hard to offload since they involve complex pointer-containing data-strucutres. Currently, no software system that we know off can offload soft-body simulations. This is an interactive demo that will show a prototype of Sony's, open source, bullet physics collision detection engine in which the soft-body collisions have be offloaded to the LRB side.  This technology is first of its kind and a similar demo will be shown in GDC 2009Learn more about Visual Computing by visiting the Intel Software Network Visual Computing Community: www.intel.com/software/graphics

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