I've been working on an abstraction layer for the iPhone / iPad that will let me run my XNA games on the iOS platforms with little or no source edits. Here's an early test project. It uses SpriteBatch to render scaled, rotated, and positioned sprites. Depth and Tint are also supported. Not 100% complete, but I like how it's progressing. This same logic would easily run on the XNA platforms (Xbox 360, Windows, Win7 Mobile, ...)
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