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Left 4 Dead SDK Beta First-Look

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Uploaded by on May 16, 2009

Read it up.
http://www.l4d.com/blog/post.php?id=2510

Particle Editor
Hammer
Faceposer

Preview maps made through Pre-SDK works 100% so have fun XD

Category:

Gaming

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License:

Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (kevaughanshiu)

  • why can i not load my map up do i need to convert it or something

  • vmf = valve map file. it's for the editor.

    bsp = compiled map.

  • thx do u know a way to convert it

  • when ur in the editor pres F9 and u can compile it there.

  • Think you need to invest in some screen-recording software, but on topic: WOOT SDK.

  • i got hypercam lol but i was too tired to set it up -.-

    i'm just that lazy :3

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All Comments (16)

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  • I just want to say, you map is impressivly detailed.

    I best I made was a sniper map for Wolf:ET, DAMN.

    I wish hammer was more like GTK radiant... I wish I could use GTKRadiant to make source-engine game maps.

  • hi dode you need t ochange some settings so you can se the props from longer range 2:16 it is way to short dude

  • yea

  • nice ;D

  • if im good at this type of thing im gonna make a cinema level :)

  • can you atleast put your camra on a tripod and aim it cus the moving is annoying but good vid anyway.

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