Real-Time Cloth Simulation with GPU Test

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Uploaded by on Mar 6, 2011

128x64 Meshes
16 iterations per frame
(=131,072 points calculated per frame!)

No collisions

Category:

Science & Technology

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License:

Standard YouTube License

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Uploader Comments (Ryosuke839)

  • Does this run on Physx?

  • @blakegriplingph

    Not PhysX nor CUDA.

    I used floating-point textures and HLSL for pixel shaders.

    Behaviors are calculated by pixel shaders.

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All Comments (9)

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  • @Doruruna It probably could, but the lag created would deem it a stupid idea, because you would have to have a supremely brilliant computer to run it along with anything else in a game of such standards.

  • Don't you do that in 3ds max? I used to know how to do that.

  • are you putting this in a game?

  • Great sim.

    Can this flag has collision?if true,this reaches highend simulating software.

  • @Ryosuke839 - Ahh, I see. BTW, I added you on my Yahoo buddy list.

  • epic, i wish i could find the needed apps TT_TT

  • sick

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