save-load system in blender 2.49
Uploader Comments (qazwsx2541)
All Comments (15)
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hey could you make a tut for dumb people like me lol i dnt understand any of this
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cool tut but i have question how can i save-load locations of objekts pls help
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@esonx3 ive actually got another script now that saves multiple ones, it is not however my script. i'll put a link to the new scripts in the description.
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okay, by locking at your script i have ben able to make it save multipli propities in one singel file, the problem I got is that the propities can still only contain a valu betwen 0-9 and only be of the type "int".
i had to whrite a compleatly new script but where using your script as a base, so i hope you don't mind that?:)
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Awesome tut!!! Been looking for an easy way to do that
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@esonx3 this particular script only saves one, but i believe with a few modifications it could save multiple properties
Hello, just tried your example and nothing is working. it is not saving or loading. im currently using blender 2.58. i
tossie79 4 months ago
@tossie79 its a problem with python, this was written for 2.49, and they made some changes between 2.49 and 2.5x
qazwsx2541 4 months ago
wait dude it says this "there is no such file as "Text.txt""
jtecgames 1 year ago
@jtecgames ok your problem is most likely this: your save script is saving the text file, then the load script is ment to load from a text file, my guess would be that the names of the text files are different. at this part of the save script [open = open("test.txt", 'w')] the part that says "test.txt" is giving the name of the file, at the place that look similar in the load script the names must be the same. like this:
load script : text.txt
savescript : text.txt
if there different it wont wrk
qazwsx2541 1 year ago