WorldEditing with SVM (Episode 3) [Minecraft Tutorial]
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Uploader Comments (shawnvmartin)
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Video Responses
This video is a response to WorldEditing with SVM (Episode 2) [Minecraft Tutorial]
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All Comments (87)
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@Drkmaster95 Look up "Optifine" or if you don't know how to install mods, "MCPatcher"
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Hey Shawn, I get problems when using faithful with modloader, it creates little fires in the gold blocks.
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1 Person drained a whole ocean with drain by accident
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so first hes Mr. Basic, then he decides he always explains everything?
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how do you do the thing where you stand on glass and you can walk about and whats the server ip
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Nice its cool
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@gloryinpain just type: //br cyl glass 2 4
the brush tool is automaticly hallow so you dont have to worry about that.
if you just want to make a hallow cylinder were you stand then you type:
//hcyl glass 2 4
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Hey, I love your tutorials, and whenever I can't remember how to do something, I always come here, but I've been having difficulties making my big mountains, because in order to select something to brush, I basically have to be right on top of, and then underneath when the sand gets me, my brush selection. It won't brush unless I have it highlighted in minecraft. How did you make it so you could be much further away, and still be able to apply a brush?
HarikaYorn 1 month ago
@HarikaYorn I did not have to change anything in the default settings of WorldEdit, but I know that the distance is configurable.
shawnvmartin 1 month ago
I have a suggestion. I'm trying to build a pyramid using WorldEdit. I used the "/roof.js sandstone" command to generate it, but it's hollow inside. What's the fastest way to make the pyramid solid on the inside, using WorldEdit? Thanks!
renumeratedfrog 4 months ago
@renumeratedfrog Use /fillr. Check it out on the wiki.
shawnvmartin 4 months ago
Also, the iterations in the smooth command is just how many times it runs through the smoothing logarithm. The smooth brush uses a formula to smooth the area you target with it, and the number of iterations is how many times it will run that logarithm on an area with a single click. More iterations = generally smoother terrain.
spoono17 7 months ago
@spoono17 Thanks! Can't believe it took two months for someone to explain that to me. o.O
shawnvmartin 7 months ago