Froyo (Android 2.2.2_r1) on the Nokia N810 - touchscreen working 05/09/11

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Uploaded by on May 9, 2011

This video documents progress along NITDroid, my port of Android Froyo to the Nokia N810. I was just able to get touchscreen working. See http://cjix.info for details & updates. PRE-ALPHA STAGE.

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Science & Technology

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Uploader Comments (jichuan89)

  • On another note, it's inane that Android uses a separate raster drawing layer that's not easily accelerated. Why isn't it all OpenGL based?

  • @Polychromophilia AFAIK it already IS OpenGL based...

  • It's really unfortunate that no version of Android OS prior to 3.0 supported composited hardware acceleration, since the 400 MHz OMAP of the N810 seems, as evidenced by this video, entirely insufficient to handle raster graphics. Too bad the N810's TMS320C55 2D accelerator will sit entirely idle . . .

    FWIW, I remember stumbling across an experimental flag to enable Skia HW acceleration. Can't find the link at the moment, however . . .

  • @Polychromophilia I dunno about graphics performance. I had just booted up the device; I was going through the logs later and found that a ton of background services were still just starting by then, so the slightly laggy graphics (which for some reason looks a lot more serious in video than in real life) could have been a result of that. We'll see...

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  • Wow...

    but the phone response was too slow...

  • could you get the sound and external sdcard working? is possible to install your port into the n800?

  • hi, i wanna know if this port of yours applies for the n800, and if it has sound and external sd card working as well? is there a wiki to follow with the filesystem and the program to flash the kernel, i dont want to toss away my n800 but maemo really stinks compared to android, thanks in advance

  • what a shit

  • Is this project abandoned?

  • @jichuan89 Nope. Look at Skia documentation; it's explicitly essentially FB-raster based.

    I believe it's possible in earlier versions (i.e. <3.0) to add view elements to a SkGLCanvas (which is accelerated), but this is experimental (and inefficient) as of 2.2.

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