Volume rendering using three GPUs and dynamic 2D load-balancing. The tiling is adapted each frame automatically and transparently to the application by Equalizer.
The data set has 256^3 voxels, and is rendered using 2560 slices using the eVolve scalable volume renderer.
Data set courtesy of General Electric, USA.
Cool, now make some good use for it.
crazyfuturamafreak 3 years ago