Change Player Size
Watch this video in a new window

With Larabee, Intel Plans an Encore... Leap of Faith

http://www.uberpulse.com/us... This is not the first time that Intel is entering the high-end graphics market, and it would not be the first time if it decides to call it quits. So is the computin...  
 
Customize

More From: uberpulse

Loading...

QuickList(0)

Featured Videos

4 ratings
Sign in to rate
2,217 views
Want to add to Favorites? Sign In or Sign Up now!
Want to add to Playlists? Sign In or Sign Up now!
Want to flag a video? Sign In or Sign Up now!

Statistics & Data

Loading...

Video Responses (0)

This video has no Responses. Be the first to Post a Video Response.
Sign in to post a Comment

Text Comments (9)   Options

Loading...
alexxmidnite (8 months ago) Show Hide
 0
Marked as spam
They're going to run into the same problems as IBM with Cell. Vectorizing your code base is no walk in the park and it's going to be difficult for developers who are used to working with only one or two general purpose cpus. I really don't see this taking over the traditional cpu/gpu paradigm anytime soon.
walter0bz (1 month ago) Show Hide
 0
Marked as spam
IMO not so.
cell's difficulties due to memory architecture
IMO larabee will be much easier to handle than gpgpu or cell

only issue is prevalence of gpus ?
airraideagle (9 months ago) Show Hide
 0
Marked as spam
Larrabee will be more graphics oriented than the current-gen CELLs.  the current CELL was not as good at graphics as Sony & IBM hoped it would while developing it. That's why Sony had to turn to Nvidia for PS3's graphics. The CELL can only help with graphics not do the whole job. Larrabee will be able to do the whole job. That's why Sony is concidering it for PS4, and why some websites are reporting Intel won the graphics contract to put Larrabee in PS4.
airraideagle (9 months ago) Show Hide
 0
Marked as spam
IBM will only reach 1 TeraFlop in the next-gen 32 SPE CELL in 2010-2011. Intel will already be there in 2009-2010, at 1 TeraFlop and beyond with the first-gen Larrabee, nevermind Larrabee2 beyond 2010
airraideagle (9 months ago) Show Hide
 0
Marked as spam
Larrabee is going to offer 1 to 2 TeraFlops of compute performance in the first generation chips. whether that requires more than 16 cores (for 2 TeraFlops) remains to be seen, but it can be done.

The *current* CELL in PS3 can only manage 1/5 of a TeraFlop (218 GFLOPs), and the CELLs that run faster with all 8 SPEs working can still only do 1/4 of a TeraFlop.
airraideagle (9 months ago) Show Hide
 0
Marked as spam
Intel Larrabee is highly scalable. There can be 16 or 24 or 32 or 48 or perhaps even 64 cores on a single chip. It will also be possible to have 2 Larrabee chips/boards in one PC, much like today with Nvidia's SLI or AMD/ATI's CrossFire.

Intel has also posted for jobs for people to work on Larrabee 2 (a next-next gen architecture).
fazares (1 year ago) Show Hide
 0
Marked as spam
ahaha....order of magnitude better....a whole generation beyond...ur talking of a gpu like featuring 1.9 billion transistors(a small workstation basically)...the whole ps3(cell+rsx)is just little over 300 millions transistors..the ps4 will probably have an even more powerful gpu...
airraideagle (9 months ago) Show Hide
 0
Marked as spam
No, the whole PS3 is over 500 million transistors.

CELL - 235M
RSX - 300M
total 535M
jabjab12 (1 year ago) Show Hide
 0
Marked as spam
Compare it with the xbox and ps3's cell processor - better  and if so - how much better !!!

Would you like to comment?

Join YouTube for a free account, or sign in if you are already a member.