http://www.uberpulse.com/us...
This is not the first time that Intel is entering the high-end graphics market, and it would not be the first time if it decides to call it quits. So is the computin...
This is not the first time that Intel is entering the high-end graphics market, and it would not be the first time if it decides to call it quits. So is the computing industry ready to take another leap of faith? "Will we succeed? I don't know. But the response so far from ISVs has been tremendous. I've been in this business for almost 30 years and I've never had a programme that has gotten more enthusiasm from ISVs than this one", said Gelsinger.
Could integrated graphics chips compete with discrete graphics? Absolultely, answered Pat Gelsinger, noting that it was just a matter of how much die area and memory bandwith you are ready to put in that souped up integrate graphics chip. Which would be at a different price point and power consumption than the current cheap and usable integrated graphics Intel, but also ATI, Nvidia and S3 have on the market.
Now it's clear (if it wasn't so far) that with Larabee Intel is going after ATI and Nvidia in the discrete graphics market with upcoming high-end graphics cards for workstations and gaming PCs. So far, Intel is pointing to 3 things that will help it achieve this goal in the 2010 time frame: - it's cache memory expertise as well as its manufacturing superiority; - new vector instructions (AVX that will be available in the 2010 time frame?); - the "most successful and widely used programmable architecture in the history of computing" i.e the x86 architecture. http://www.uberpulse.com/us/2008/03/w...
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They're going to run into the same problems as IBM with Cell. Vectorizing your code base is no walk in the park and it's going to be difficult for developers who are used to working with only one or two general purpose cpus. I really don't see this taking over the traditional cpu/gpu paradigm anytime soon.
Larrabee will be more graphics oriented than the current-gen CELLs. the current CELL was not as good at graphics as Sony & IBM hoped it would while developing it. That's why Sony had to turn to Nvidia for PS3's graphics. The CELL can only help with graphics not do the whole job. Larrabee will be able to do the whole job. That's why Sony is concidering it for PS4, and why some websites are reporting Intel won the graphics contract to put Larrabee in PS4.
IBM will only reach 1 TeraFlop in the next-gen 32 SPE CELL in 2010-2011. Intel will already be there in 2009-2010, at 1 TeraFlop and beyond with the first-gen Larrabee, nevermind Larrabee2 beyond 2010
Larrabee is going to offer 1 to 2 TeraFlops of compute performance in the first generation chips. whether that requires more than 16 cores (for 2 TeraFlops) remains to be seen, but it can be done.
The *current* CELL in PS3 can only manage 1/5 of a TeraFlop (218 GFLOPs), and the CELLs that run faster with all 8 SPEs working can still only do 1/4 of a TeraFlop.
Intel Larrabee is highly scalable. There can be 16 or 24 or 32 or 48 or perhaps even 64 cores on a single chip. It will also be possible to have 2 Larrabee chips/boards in one PC, much like today with Nvidia's SLI or AMD/ATI's CrossFire.
Intel has also posted for jobs for people to work on Larrabee 2 (a next-next gen architecture).
ahaha....order of magnitude better....a whole generation beyond...ur talking of a gpu like featuring 1.9 billion transistors(a small workstation basically)...the whole ps3(cell+rsx)is just little over 300 millions transistors..the ps4 will probably have an even more powerful gpu...
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cell's difficulties due to memory architecture
IMO larabee will be much easier to handle than gpgpu or cell
only issue is prevalence of gpus ?
The *current* CELL in PS3 can only manage 1/5 of a TeraFlop (218 GFLOPs), and the CELLs that run faster with all 8 SPEs working can still only do 1/4 of a TeraFlop.
Intel has also posted for jobs for people to work on Larrabee 2 (a next-next gen architecture).
CELL - 235M
RSX - 300M
total 535M