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Skulltronix Talking Skull and Skeletron - Transworld 2008

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Uploaded by on Apr 9, 2008

This is the Skulltronix talking skull and Skeletron animated skeleton body. This video was taken at Transworld 2008 in Las Vegas.

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Entertainment

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  • I think skulltronix has done very well on the skull itself, the skelletron body however I feel needs quite a bit of work and improvement. For 4 grand I would expect something better.

  • Actually, this debut at Transworld was a bit premature. Skeletron is still a work in progress, though Jerry at SkullTronix is working on it every day to try and get it ready for the haunt season. He didn't fully intend to show it that week since he was still piecing it together. It'll be ready for release soon though. Consider this a very early "beta" version. SkullTronix won't sell anything "before it's time". ; )

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  • @equilibrium1736 For 4 grand, it better sort out the kids who are to cool to even try, AND kick their ass when they steal younger kid's candy. I'm just sayin...

  • Skelly had too much coffee...

  • skulltronix sucks. 

  • Is it me or do the skulltronix skulls look/sound gay?

    Not the kinda scare I want for Halloween!

  • Well, if some actually think no creative "DYI" types have been able only replicate but exceed what the SkullTronix Skull does, they are mistaken.  Many (including mine) not only do everything (including 2 axis eyes) the SkullTronik version has but have added moving programmed eyelids. As for eye color, many of us go for realism, as opposed to skeleton as "disco clown."

  • What was it saying???????? And I could tell it needed some work done yet. The way the 1 arm kept bending was NOT natural. But it still looked cool.

  • Actually your incorrect, the arms are servo controlled its not an FCG

    Nobody has yet demonstrated a close replication of the SkullTroniX Skull, yes there are plenty of attempts, but none have quite hit the mark yet, they all suffer from poor quality motion, few have 2 axis eye motion and fewer have 16 million eye colour.

  • I'm assuming this is done by using a tri-axis skull (which Skulltronix invented but which home haunters like myself have already been able to replicate for about $200 in parts and a week or so of building and programming effort) combined with a flying crank ghost style motor system to drive the skeleton arms. Look like the latter can be programmed to run at various speeds and levels. Thanks for showing this, so I now know how to build one!

  • that is so cool

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