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Bliptronic3000

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Uploaded by on Jan 14, 2008

Interactive art installation at the Big Blip digital art festival '06, Brighton, UK. Users influence the movement of the virtual swarm through the use of two pucks moved across the tabletop.

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Science & Technology

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Standard YouTube License

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Uploader Comments (peterdbennett)

  • Proce55ing?

  • Processing is used for blob-tracking the LEDs, but the visualisation is purely in OpenGL. Open Sound Control is used to communicate the blob positions to the OpenGL app...

  • Sweet! This is the best use of a DLP projector I've ever seen.

    What did you use to code the green... things? And what parameters do you use to define those green things?

  • I used OpenGL in XCode for the visuals. The green agents are following a very simple behaviour of "go towards the closest attractor". The thing that makes it interesting is that they all move at slightly different speeds.

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All Comments (24)

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  • i had no idea people were up to sh!t like this. wild.

  • I like the drone sounds, fits well with the jittery visuals, cheers!

  • I was just thinking about the air-hockey thing myself. I think you should make a puck that has a green trail but that you can't see in the dark, so that you have to hit it based on where the green trail is. That would be cool :). All spectators would see is a green trail being knocked back and forth.

  • this man make the coolest thing ive ever seen

  • okay...first the beatbearing and now this awesome thing? your Shi***** me right?

  • It's two pieces of virtual meat in a whorehouse and when you move them the little green crabs follow them where ever they go. I totally get it.

  • idk wtf that is but its bad ass!

  • think i get it the robots want to stay inside the circle so they move where they go. without human control. no clue what green things r tho

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