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Cheap Ass Animation Class: Bouncing Ball 1 of 6

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Uploaded by on Sep 22, 2009

This is a lesson on how to animate a bouncing ball. In this lesson, we will discuss several things including squash and stretch, timing, how to use the graph editor, and much more. This is part of Bishop Animation's Cheap Ass Animation Class. Visit http://www.cheapassanimationclass.com for more animation goodness.

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Uploader Comments (floydbishop)

  • Not really. For film, yes, 24 fps is usually the standard, but for most everything else, 30 fps is the standard framerate.

  • except for pal and hd ;)

    Only NTSC is 30fps, right?

    Anyway, thanks a lot for deing these!!!

  • Actually, NTSC is 29.97. The reason I work at 30 fps is that is the standard frame rate for all of the games work I have ever done. Since video game animators outnumber film animators by quite a bit, I thought that it would make the most sense to use that frame rate as a starting point.

    I have also worked at 24 fps in the past, with my work on the first "Ice Age" film. Adjusting my workflow to 30 fps was not very difficult. As long as things look right, then they're right.

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  • that name shows a lot of class...

  • 30 FPS? 24 FPS is the standard.

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