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RayFire Tool 1.45 - Deformable objects support - Mariner run

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Uploaded by on Jun 27, 2009

New feature in version 1.45
Ability to use pointcached objects to smash and demolish geometry.

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (MirVadim)

  • I don't get it... in version 1.51 when I activate Interactive Demolition and then run a preview of the simulation, it doesn't do anything and the tick I marked is removed.

    what am I missing?

  • @lvl3bomb Interactive demolition works in Bake animation mode. Preview doesn't support it.

  • That looks like the marine for starcraft.

  • That is right :)

  • Давненько не было новостей)) Когда ты говорил, что еще много нового будешь вводить, я подумал: "интерсено что? итак уже все есть, идея уже исчерпана =/" Теперь мой вопрос исчерпан)))

    Офигенное новшество =)

    Демка будет? ;-)

  • Будет конечно, куда без неё.

    Тут еще ролик про новый Glue где то рядом валяется, там вообще жесть.

Top Comments

  • Awesome...

    Can u upload Tutorial for this...

    Plz...

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All Comments (55)

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  • Slick and sick

  • @drcool41  yes

  • Where is this blue rig ??

  • @MirVadim does rayfire work with 3ds max 2012 yet?

  • Is this also possible in Blender 3D 2.58? or any other Blender version?

  • Am I right in saying that 3Ds Max and RF 1.55 are completely borked? They will not operate normally for anyone... :(

  • @K0lsyr4 realtime? r u kiddin? what kind of graphics card do you have which supports ambient occlusion and GI?

  • Nice effect, thats realtime render right ?

  • Does this tool work for Maya? The 2012 Maya edition got physx powered dynamics in it but requires purchase to simulate more than a few pieces.

  • Awesome!!

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