Dungeon Defense Invincible Wall

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Uploaded by on Feb 7, 2010

*****Just as a warning ahead of time, there is nothing exciting or amazing that happens, it's essentially 8 and a half minutes of me running around and repairing things*****

The setup for the towers is essentially impenetrable if you constantly keep tabs on it, since the game limits the amount of enemies that can be spawned at once to keep the game running smoothly, the flow of enemies levels off at one point. At that point, you basically spend the rest of eternity (if you decided to keep playing forever) running around and repairing the front row of towers over and over again.

I eventually gave in and started acting reckless to try and subdue the boredom, and ended up dying because of it, but I could have easily kept playing until my hands turn to dust. I'm very much looking forward to the final retail release of this game, it shows a lot of promise and the added multiplayer is gunna be awesome.

Audio: "Zocalo", by Armin Van Buuren

Game Homepage: http://trendyent.com/

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Gaming

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Standard YouTube License

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All Comments (10)

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  • there's a limit to the number of towers now...

  • It's out now! Y U NO PLAY?!?!?!? ;_;

  • sick defense!!!

  • That's exactly how I build as well, but it started lagging like hell after 10 waves! XD

  • Sweet setup. ;D

    I reached wave 25 before loosing the will to continue.

    score: just over 295000

  • @Xaio30

    the blockade and fireball towers arent good cuz i see that he has only missile towers????

  • too bad this invincible wall wont work in the commercial build. You now have flying enemies and a build-limit... plus there's tons more enemies and no more bottle necking of towers. its a whole new beast in itself.

  • I agree with you, Irishamble. After Wave 10 you pretty much run around, repair everything, casting gas trap and Throws as many Mana Bombs you can afford.

    Though i built a bit diffrently than you. :)

  • Nice job man!

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