This is my first custom sprite for SMW. I have not released it yet because I need to fix a bug when the POW timer runs out while Mario is on it.
It appears flat whenever the corresponding timer is not zero. Ex: It becomes flat if you hit a normal POW like in the video. The type of pow is determined by X position just like the normal POW in SMW.
@carmanino wait... nevermind... they aren't reusable your right *facepalm*
steeledminer616 7 months ago
@steeledminer616 oh
carmanino 7 months ago
@carmanino World 1-Big Castle. There is a stationary reusable power right in that level >_>
steeledminer616 7 months ago
@steeledminer616 but those have diffrnet funcions and they arent in nsmbw just nsmb
carmanino 7 months ago
like the ones on NSMB and NSMBWii
steeledminer616 7 months ago
Cool. It would be better if this would be released, so reset doors wouldn't be needed.
SuperLuigi142 9 months ago
Nice recorder, just don't compress the video that much.
TheCodingProductions 1 year ago
This looks very useful for those hard puzzles in some hacks.
nlicky 1 year ago
This is good because people always assume that if they see a p switch they will need it later. This eliminates unnecessary item carrying AND eliminates the need for reset doors since it doesn't disappear
HyperShadow32 1 year ago 2
Hmm, it's been a while since you posted this video. Has any more progress been made on this? It would be very useful.
daboys121 3 years ago