Realms of Quest III for the VIC-20 (second video)

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Uploaded by on Aug 16, 2009

This video has the sound more 'in sync' with the gameplay.

Enter Realms of Quest III, the computer game that offers you the chance to assemble a party of six adventurers who undertake heroic acts in a vast world of deep dunjons to explore, fantastic creatures to fight you and great treasure to be won. (screenshot of Realms of Quest) You are invited to discover for yourself the following features that await you in this grand role playing game for the Commodore VIC-20(*): · 100% machine language, for a fast and responsive game-playing experience. · An intuitive and user-friendly interface. · Multi-color graphics and a 3D first person view of the underground dunjons. · Over 70 monsters, each represented with its own portrait during combat. · 40 magic spells, 8 races, 8 classes and many different weapons, armor and magic items. · In-context game music, "surface" world map and joystick support (32K version) · The double-sided disk includes the complete Realms of Quest Trilogy along with several other games by the author: Dunjon II, Ringside Boxing, Break-Fast, Napoleon Simulator, plus many more. 20 games in all! · A detailed and illustrated 36 page instruction manual. * - Realms of Quest III requires 32K memory expansion. Realms of Quest III: Dunjon Crawler requires 16K. The rest of the games in this package (including Realms of Quest I and II) can run on the unexpanded VIC-20. (C)opyright 2009 System IIII. Published by Psytronik Software (http://www.psytronik.com).

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Uploader Comments (cadorbolin)

  • Dude, it's like having Ultima for the Vic20. I likes.

  • Thanks! Ultima IV is the greatest CRPG of all time.

  • awesome. got any footage of the first two?

  • No, unfortunately not. They are OK games, but they were programmed mostly in BASIC. Realms III is 100% assembly language.

  • @cadorbolin other than slower gameplay, does using basic particularly limit game mechanics (# of stats/commands/things)? and to what degree could that be aided by implementing just monochrome graphics? ... if you don't mind

  • @shrapnelenema Realms of Quest I was mostly in BASIC. Realms II is about 70% BASIC, 30% machine code. But the speed of the interface is very smooth in the 100% ML Realms III.

    I don't think there is much of a speed difference in the number of colors that you use on the VIC-20, unless you plan on making fancy tinkering on the raster line which Realms III does not do.

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All Comments (22)

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  • never owned a vic-20. i was a c128 owner but i got to admit, that looks pretty good for a pre-c64 computer game!

  • @shrapnelenema actually, a quick trip to wiki's wizardry 1 page cleared that up. i only ask cause i'd love to see a roguelike for datassette but am too lazy to undertake it myself yet

  • Sweet! Kinda reminds me of "The Bard's Tale" a little.

  • Took u an hour to kill that rat.

  • Awesome.

  • This is shockingly complex to me! I was 3 or 4 when my family bought a VIC 20 and played games like radar rat race, apple panic and amok. I never knew the VIC could run games this complicated. Our VIC couldn't even run choplifter cartriges (something about the version of computer we owned). Perhaps I'll look into emulation and see what other gems I missed.

  • @cadorbolin If I can get a Vic20, I am so getting this game. I've played and beaten the computer and NES versions of Ultima III. This is certainly some top-notch software for the 28-year old computer.

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