SOLDIERS: HEROES OF WORLD WAR II
Minefields - US Campaign (Part 1 of 3)
Difficulty: Normal
As the name suggests, the third mission of the US campaign has something to do with mines :) Basically, the map is littered with small, localized minefields. There are usually (small) signs around them, so they can be carefully avoided; Just don't trust the AI to drive your tank around them :) Simply put, the mines aren't the real problem here.
In my opinion this is a difficult mission, not only because of its length but also because of the powerful tanks scattered around the map. The two Shermans regularly face Panthers and Tigers, and if you're unlucky, a King Tiger. As always, Schrecks are your friend :) Add to that are scores of anti-tank infantry (some even carrying bazookas?) and the rugged terrain, which leads to line of sight problems.
The first part involves navigating around the minefields and dealing with German troops and tanks patrolling the map. The latter is more dangerous than it sounds, as "medium" tanks such as the Panther (and obviously the Tiger) can kill your Sherman head-on if you're unlucky. Also, enemy rocket soldiers frequently pop-up without notice (!!!), though the upside of this is that they provide anti-tank weaponry required to deal with enemy armor.
DESCRIPTION
At a glance, Soldiers: Heroes of World War II looks like another addition in the crowded WWII RTS market. But a quick run with the demo immediately dissolves that notion. Released in 2004, Soldiers is a real time tactical game set in war torn Europe. The Allied and Axis factions in the game each has their own campaigns, in addition to an assortment of stand alone missions. Battles often pit the player against (absurdly) overwhelming odds, with enemy troops, armored vehicles and heavy guns in abundance. In short, there's going to be plenty of "oh crap" moments.
One of the things that set the game apart is the superb physics engine powering the game: the ensuing chaos of war is rendered beautifully as buildings turn to rubble while tank turrets get blown off, to name a few. To put it simply, these are some of the most chaotic renditions of the war ever seen in a strategy game. And that is not just for show: persistent tank wreckage can used as cover, while destroyed buildings turn the once urban area into a more "open" and difficult battlefield for the infantry. Missions are generally well designed and very open ended in nature, which usually lead to some unique, or even emergent gameplay.
Complementing the excellent physics are some of the slickest explosions ever seen in a strategy game, courtesy of the powerful graphics engine. Great textures and detail get the message (of carnage) across, where missions often end with a once beautiful landscape charred with scores burning wreckage, rubble and dead soldiers (or your dead soldiers, if you're not careful.. :). In my opinion, the game engine has aged well and can stand on its own even today.
Soldiers has a modest number of missions, and while they're fun to play in single player, there's also the option to play in cooperative multiplayer, a feature rarely seen in strategy games nowadays. Also noteworthy is the "direct action" feature, where you control and aim your vehicles or soldiers directly with arrow buttons and mouse. In closing, Good AI, music tracks and sound effects complement the non-stop action, which is measured literally in "explosions per minute".
- LordCadbury
how do you load ammo into tanks i dont get how
halflife2forlife 2 years ago
Select your soldier, press X (inspect) and click on the tank you wanna take from. Move shells to inventory, press X on the desired tank. It's quite cumbersome, just like the real thing I guess :) Do note that tanks have specific shells based on cannon size.
LordCadbury 2 years ago