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GPU GLSL programming example

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Uploaded by on May 24, 2011

This is an example of a 3D programming glsl and using GPU programming. The original file is a simple obj file of a space shuttle, same as in another video that I published. Then using the vertex shader to create those little circles in the mortar areas (a very ugly bump map I agree). I also use a fragment shader to create the bricks. Why bricks? I don't know! We liked them in class

The file runs under ubuntu. And I run it here with an ATI videocard, so any video card should be fine.

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Education

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