3DSMax 8 - on the fly Ambient Occlusion for gaming assets.

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Uploaded by on Nov 28, 2011

Small clip showing how to obtain ambient occlusion, ( lightmaps) without changing materials to the mesh, In this case i'm using gMats, rFactor materials.
Useful for lightmaps using render to texture.
For cars, you can use the map generated for emap control. (black=matte white=shiny)
For racetracks as a multimap layer for static shadows.
Enjoy It.

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Autos & Vehicles

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Standard YouTube License

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