1.Totem Pole:Not really lost in the Master System game as it is used there, but it is unused in the Game Gear version, yet the graphics still exist there.
2.Shield:This may be a prototype shield animation.
3.Unused EnemyKT15 found unused sprites in Green Hill Zone. These two animations are unused, however, another animation is used, but it is used in Jungle Zone, not Green Hill. This sprite is only found in the Master System version of the game.
4.Unused Enemy:This Bat sprite appears in Green Hill Zone but isn't used. It was probably meant to be in the caves of Act 2. In the 16-bit version this is a normal enemy in Marble Zone, a level not found in this version. This sprite is only found in the Game Gear version of the game.
5.Ancient handled the 8-bit port of Sonic the Hedgehog and it looks like they intended to credit thierselves on the title screen as can be seen from this VRAM window. However, they left this out totally and in the end only Sega recieved the credit on the Title Screen. If it were used it probably would have appeared on the bottom of the screen reading Sega/Ancient 1991.
now Sonic 2
6."Crying Tails" Animations:Some unused sprites of Tails crying. Probably meant to be used in the ending cutscene when he is rescued.
7.Bored Sonic AnimationThese three animations are actually from Sonic 1 for the Master System, but were found in Sonic 2 for the Game Gear. Sonic 2 GG used Sonic 1 MS's spriteset, but the waiting animation was changed. This is all of what is leftover.
8.Entire Underground Zone Boss bodyThe entire body of the boss can be seen here. Normally only its head is visible.
9.Entire Sky High Zone Boss bodyThis shows the entire body of the boss. Normally only its head and neck can be seen.
10.Sonic MonitorThis one isn't really unused, you can find it hidden in a wall in Crystal Egg Zone, but the graphics are obscured. When collected it grants a continue.
11.Grey Sneaker MonitorMay have slowed you down, like the Slow sneaker in Sonic 3's 2-player mode.
12.Question Mark MonitorThis may have given a random amount of rings or items, like in the 2-player mode of Sonic 2 for Mega Drive.
13.Arrow MonitorThis could have been a checkpoint marker, like the 8-bit version of Sonic 1.
14.NumbersSome numbers drawn in the same style of the Title font are contained in the rom, but unused.
15.Underground Zone BricksSeveral unused bricks.
16.Underground Zone LoopApparently a loop was planned for Underground Zone.
17.Underground Zone Floating PlatformAn unused floating platform.
18.Sky High Zone boulderThis boulder probably was supposed to roll down a hill in act 1.
19.Sky High Zone platformAn unused floating platform.
20.Sky High Zone objectProbably another platform.
21.Unused Aqua Lake Zone tileA small additional piece of land which is not used in the final game.
22.Originally the level card for Gimmick Mountain wasn't going to have a shortened name. Hivebrain discovered the word "Mountain" within the ROM. Due to lack of space on the screen Mountain was shortened to Mt.
23:the Number is a lie
Now Sonic Chaos:
24.In the opening cutscene, a sprite of Tails running can be found in the VRAM. However, when Tails is eventually revealed, he's walking, not running. Could it be possible that he was meant to run along with Sonic rather than walk after him when he goes off-screen?
25.In the Sound Test screen, Sonic can shoot a fireball by pressing Down DownRight Right, then 1 or 2.
now Sonic Triple pubble or somethink...
26."Knuckles Hurt" AnimationUnused hurt animations used for Knuckles while he was gliding.
27."Nack Blinking" AnimationSome sprites of Nack blinking. These are never shown in normal gameplay.
28."Nack holding Emerald" AnimationNack holding a Chaos Emerald.
29.Unused BadnickEnemy found through the tile viewer in Atomic Destroyer Zone.
30.Nack SignUnused Nack end of level sign. It could mean Nack was going to be a playable character, or it could have given you a bonus if you get it.
Use raw bit images next time, I'm guessing you saved as JPEG?
physicsmod 1 year ago
@physicsmod:no, I saced them as .png
but Windows movie maker stretched those Sprites
ass1h 1 year ago
Why did you always add sonic tracks in the background? Use something like star light, chemical plant and ice cap as a bg music instead of tons of other tracks. BTW, try to not anti-alias the graphics, it makes them hard to actually see the detail. Let me suppose that you used the shitty MovieMaker?
TheOCAShow 1 year ago
@TheOCAShow yes, I used Movie Maker
but I have something better now
ass1h 1 year ago
How do i rip sprites and data from a ROM?
BowserKoopaFTW 1 year ago
special programs
You can use for Sonic games lost libary (look at Sonic retro info , NOT google)
ass1h 1 year ago