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E3 2009 - Microsoft introduces Metal Gear Solid Rising to the Xbox 360

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Uploaded by on Jun 2, 2009

E3 2009. Here is announcement of Microsoft about the addition of Metal Gear Solid Rising to the Xbox 360.

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  • haha ps3 ppl are committing suicide all over because we get some of their franchise :D

    but they dont get any of ours D;

    yet..?

  • lol metal geal solid

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  • It was actually suppose to be called Metal gear solid Raiden but since Kojima pronounces Raiden like Rising. Konami just decided to call the game Rising.

  • WAT TIME!!!!!!! i love that game but i got a 360 no ps3

  • finally raiden was the best character in mgs4 i hope you get to do all the cool ninja moves

  • medal guild solid lol

  • @ 2WIREG: You are right in that the PS3 versions of multi-platform titles were the lesser versions FOR A WHILE, but after Sony got their heads out of their asses, they truly have grown by leaps and bounds when it comes to helping developers create the games based around their hardware. U won't see any difference hardly at all between 360 and PS3 versions of the same game these days, and I don't care how powerful it may be, a game console will never look better than a PC. That goes for both sides

  • Fallout was never ported it came out the same time when it came out for the 360. And the bugs where the same for the 360 my friend who owns a 360 tells me that his fallout has sometimes freezed on his system that he had to restart his 360 just like the ps3.

  • FF13 comes out in December in Japan.

  • ....continuing...Which is why multiplatform games such as rainbow six vegas do not look that spectacular in terms of graphics. If a developer wanted to do the opposite and start with a ps3 dev kit and pushing the graphics to what the ps3 can handle then they obviously have to invest more time and more money. In addition it would cost them even more time and money to port the game to the 360 due to graphical and size limitations posed by the 360.

  • ......continuing...For multiplatform games..developers would rather choose the dev kit that is the easiest to work with which would be the 360 dev kit. Why? Since it easier to work with and offers less restrictions developers can save time and money. They would not want to waste money pushing a multiplatform title's graphics to the limit because of one thing. Profit. Every developer is looking to profit from a game and saving time developing a game amounts to less money being paid to artists.

  • truehunter.....the reason a game like rainbow six vegas does not look like gears or halo is because it is a multiplatform game. A publisher like microsoft or sony that is pulling out an exclusive would want to push that exclusive to the max in terms of graphics and gameplay. They dont mind spending the extra money for development because it is an exclusive title which generally do better in sales than most multiplatform games.

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