F-ZERO(SFC) ポーズ連打で壁抜け

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
15,864
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Aug 27, 2009

ポーズ連打で壁衝突時の跳ね返る方向がおかしくなります。
カーブ地点からのポーズ開始が必要?tool-assistでの連射じゃないと無理。
ポーズ開始のタイミングによってコース外の移動方向が少し変わります。
抜け終わってから再びポーズ開始地点に来ると衝突判定や順位などが元に戻る様子。

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (WaddleDXsp)

  • was this TAS, or rapid fire?

  • This was rapid fire and tool-assist.

    It is not easy to through well if tool-assist is not done.

see all

All Comments (12)

Sign In or Sign Up now to post a comment!
  • マップがwwwwww

  • I used to have the control that made the games pause like that.

  • @imacoolguy23 its same at earthbound! (W/ a genie code)

  • @PerfectAgent64 its... YES! you read my mind! LOL! its the same theory!

    PS: its actually same in other games! example: Erathbound for SNES.

  • 最後、なぜかサイレンスの背景でサンドオーシャン。

  • Oh, okay, thank you.

  • All of the tracks are actuallly located on the same plane next to each other. So while you're racing on Fire Field, all of the other tracks are there too, just far away. Choosing a track only changes the appearance (ie. the background, colors, and the "ground"), where you start, and where the game keeps track of where you are supposed to go.

  • Why is it that Sand Ocean and Silence are together like that?

  • Oh yes, the last part, that was sand ocean with a silence background.

  • What the fuck?

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more