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Ecco The Dolphin 100% Speedrun (22:31) 1/3

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Uploaded by on Jun 30, 2010

For copyright issues I'm not the one who made this run, neither am I the owner of it, I am not related with any of the speedrun. This video is the property of www.speeddemosarchive.com. This run was made by Jared Minnihan.

Author's Comments :

I originally wasn't going to submit this run, as it has a few very large mistakes, but I reached the point where I couldn't play the game anymore without getting sick of it, and this was the only completed run I had, so here it is. Note that sometime in the distant future I do intend to return to this game and make a better run, unless someone else does so first. * Home Bay: One of the few levels that went perfectly (then again, it's the first 15 seconds of the run). * Medusa Bay: See above, but change 15 to 30. * Undercaves: This level was just filled with bunches of tiny mistakes. Fortunately, the current skip went smoothly, and I (just barely) didn't miss the last key glyph. * The Vents: I charged slightly too late on the first jump, forcing me to circle around to make it over the second island. Other than that, everything went fine. * The Lagoon: This level was interesting, in the sense where the dolphin randomly decided to follow me, which was so unexpected that I started playing horribly. * Ridge Water: Those star rings really hated me this run. Plus I messed up with the first shell and swam straight into a few walls near the end. * Open Ocean: I love this level. * Ice Zone: I actually managed to get the glyph glitch to work on my first try. * Hard Water: Had I turned slightly earlier, I could have gone in front of the first ice cube, but it only saves about a second and greatly increases my chances on death. Those ice cubes after the barrier glyph seem to be completey random, so I have to slow down a bit. * Cold Water: Best music in the game. Besides a few problems with glyphs and sonaring, this level went quite well. * Island Zone: Ugh. What was I thinking?! Ah well. Besides that horrendus bit near the start, the level went okay. * Deep Water: Yes, I did mean to get hit by that spike near the end. No, I did not mean to sonar after I started turning. * Marble Sea: Actually went fairly well. * The Library: I should've just ended the run right here. BLEH!! Not only did I mess up pushing the block, I messed up TWICE. And then I messed up trying to recover from my mistakes. * Deep City: Got the jump on the first try. Went smoothly for the most part, if you exclude my getting caught in the second-to-last current. * City of Forever: Missed the warp ring and had a bit of trouble activating the time machine. * Jurassic Beach: In case you're wondering what all the random sonaring is about, it's just because I love that sound effect. No major slipups in this level. * Pteranadon Pond: Can anyone say "how to fail at glyph glitching?" Besides that, there weren't any problems worth mentioning. * Origin Beach: Sometimes, that trilobite actually never appears. Wish I could figure out why. No big problems, except maybe getting stuck against the ceiling of that diagonal tunnel. * Trilobite Circle: I kinda missed that first jump. * Dark Water: Here we are. The part I'm always afraid I'll die on but for some reason haven't yet. I got stuck between the glyph and the wall a bit longer than usual. Asterite fight went smoothly. * Deep Water again: I have no idea why I decided to turn into the wrong passageway near the end. * City of Forever again: This time, I managed to hit the warp ring dead on, and I managed to sonar the time machine right away as well. * Home Bay again: For whatever reason, Ecco always refuses to move properly for the first second or so. * The Tube: Sorry it isn't more interesting; I didn't want any chance of death. * Welcome to the Machine: Managed to avoid almost all of the slowdown. * The Last Fight: I was being a bit too cautious at the very end because of my low health.

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Top Comments

  • even after watching this i still don't have any clue wtf is going on and it's just 1 big mind fuck!

  • holy crap this game was so confusing to me when i was a lil kid i gave up on it as soon as i could, but now lookin at it from n adult's perspective it still looks confusing

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All Comments (19)

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  • lol ... wow .... it takes me at least 15 minutes to get to the point where this guys at the minute mark.........

    now sonic the hedgehog, i can speed run that!

  • This is an awful speedrun. So many stalls, mistakes and needless damage taken.

    You've memorized the level layout but have not mastered tact of getting through them.

  • what you on about?!? This game was and still is awesome... its a puzzle game released in 1992 without the super-sheen graphics, 3D layering malarky all modern day games use at the expense of making it a challenge... Never completed Ecco the Dolphin... I nailed Halo in a week and my 11 year old nephew destroyed COD in about the same amount of time... Games are getting easier...

  • this game is a piece of shit

  • I played for months and when I got to the Killer Whale, I thought I was neer the end. Now I see I wasn't even 1/3 of the way.

  • @Pitalla MY GOD. A GAME THAT'S HARD. STOP THE FUCKING PRESSES.

  • fucking attorcity, Kids and girls where attracted at this game, but this was BS! Insanely frustrating and hard, badly designed and creepy. This is an abherration and one of the hardest games ever created by mankind.

    Everything out there wants to kill you, jezz this is ridiculous. I cant belive I bought this for xbox arcade. I played it briefely when I was a kid, only one level because it looked cool. Damnation, I should had never bought this piece of trash.

  • this game scarred my childhood

  • 9:40 - Brought back memories. I was at that very point playing this game on the emulator when the first news report came in due to the 2004 Asian Tsunami. My, how the years have passed and games like these remain timeless classics.

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