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Glass modeling 3ds Max

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Uploaded by on Jun 6, 2007

in this short tutorial i will teach you how to model a glass in 3ds max and then hwo to assign material to it

Category:

Film & Animation

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Standard YouTube License

  • likes, 12 dislikes

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Uploader Comments (cgartist78)

  • I dont have Glass_graphics_phen| material?How can i get it?

  • you can get Glass material only if u have enabled Mray rendere, it is free shipped with 3ds max

  • well not all of them just that glass one.

  • yea adn i have mantioned only glass one as this tutorial is all about glass !

Top Comments

  • To clarify this for all. Here is how to find the glass material. Steps: 1) Go the the Rendering tab and hit "Render Setup" 2) Scroll down to the bottom and expand "Assign Renderer" 3) Under Production, click the box and select "mental ray Renderer" 4) Open materials panel and click the box next to where you name the material. 5) Scroll down to the Mental Ray material list 6) Select "Autodesk Solid Glass" 7) Apply material the model 8) RENDER! Thumbs up so everyone can see this!
  • Go to Render > Material Editor (or press M) then press the 'Get Material' icon, which in on the horizontal line of icons beneath the sample slots, then press 'Mtl Library' radio button which is in the 'Browse From:' section, then press the 'Open' button which in the 'File section', this should take you to your material library; select 'architectural.materials.doors & windows. You'll then see a selection of materials appearing the Material/Map Browser - you have a choice of 4 'glass' materials.

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All Comments (76)

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  • What about cast shadows?

  • I can't find Glass physics phen even when i have mray enabled

    help!

  • Awesome man! Thanks my cup is realistic now! Well, applying material was easy, but I didn't know how to model it by easy way :D Thanks

  • @mido5213 de nada

  • @cgartist78 How to enabled Mray rendere ?

  • شكرا اخوك من مصر

  • I'm so excited by this. At the moment I'm still learning about the basics but it's what I wanna study!

  • Thank you for sharing your knowledge. I will have to attempt this one.

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