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FFTA2: Infinite Loop

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Uploaded by on Jul 30, 2008

Song: "Photo theme: Window life" by Antony Raijekov

Final Fantasy Tactics A2: Grimoire of the Rift is a very unbalanced game.
To demonstrate, I present the infinite loop. There are a few ways to perform the infinite loop, but this method is one of the more efficient ways.

~Notes~
This video has been sped up to save time.
Infinite loop starts around 1:05.

My Setup (may vary depending on stats):

VIERA
Red Mage*/Summoner @ Regenerate + Blood Price*
~equipment~
Windsong Rapier
Brint Set
Snowy Tear
Golden Amulet
Angel Ring

MOOGLE
Chocobo Knight/Juggler* @ Critical: Quicken* + Concentration
~equipment~
Venus Blade*
Ninja Tabi
Orb of Minwu
Angel Ring
Angel Ring

* = required for this setup

How to perform the infinite loop:
1. Get the Moogle into critical state.
2. Use Smile on the Viera.
3. Doublecast a spell that heals (bringing the Moogle out of critical state) and a second spell that damages (bringing the Moogle back into critical state), thus activating Critical: Quicken.
4. repeat steps 2-4.

Edit: In case you are wondering why a Venus Blade is used, the Venus Blade is the best item that grants an absorption status for this loop. It grants elemental absorption without Evasion and Resistance bonuses. Evasion is hindering when you expect summons to hit, and resistance makes it harder to put the Moogle in critical state in the first place.

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Uploader Comments (tried42long)

  • Can anynone tell me, how can I use parley(paladin), it's always 0% of chance, with low, high and critical HP?

  • Parley's hit rate may possibly be related to your kill count. Supposedly if you have KO'd over 255 enemies, Parley's hit rate is 0%.

  • but if the other have the ability to couter magic or have quicken too or hide???

  • Enemy reactions abilities do not pose much threat to the loop.

    Equip appropriate absorption and/or immunity items on the Viera against Counter Magick.

    Move the Moogle above the enemy with Critical: Quicken. If I recall correctly, the game will check for reaction ability activation from the bottom up. If the Moogle is above the enemy, the Moogle's Critical: Quicken will activate second and become the next unit to move.

  • Against Critical: Hide, simply deal enough damage to KO the enemy without activating Critical: Hide. I do not think any enemies have Critical: Hide, so this ability is not an issue.

  • What's A Infinite Loop? (PLEASE Reply)

  • A set of instructions repeated again and again. In this case, Summons are repeated without the monsters being able to move.

Top Comments

  • nice strategy

    at first i thought it was dumb but it actually is pretty smart

    kudos to you

  • that unbalance is waht makes it a cool game xD

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All Comments (146)

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  • I love the duelhorn side story, i just wish it was longer

  • i love a2, some call me crazy, i say; Why.

    this tactics wasnt made "as the dev team stated' for main story, it was made to focus on sidequests and sidestories which it surpassed focused and hit majored which is why i loved it, it felt like majoras mask with final fantasy 12 together, and it just felt right.

  • hypercam?! hahaha get camstudio...damn dont even search just use what other fools use?

  • @34shamune why??

    

  • @antidark001 yes

  • w0w

  • this works until ur summoner runs out of hp. but then again u can always self cast

  • @tried42long When you say top to bottom, do you mean terrain height? or do you mean postioning (in front of / behind, etc)?

  • Good tactic for used Quicken

  • eso si es ser un estratega de categoría, buen juego!

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