Uploader Comments (LordStrange)
All Comments (8)
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What happened at 3:14? It got all noisy and it looks like you gained 30 pounds.
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I agree with aikighost in general, but can't help thinking this narrative control notion might be really interesting in small doses. Like if you roll on a natural 100 in a percentage dice system (like I use). Given the player to dictate the outcome (within reason, under such (rare) circumstances might be fun. I like the concept of a lot of these rules, but ultimately prefer the 'story mode' of gaming. Where I as the GM are telling a story, largely, and the PCs are particpants...
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Personally I like any game that is simple but not about narrative control. Games that are about narrative control take me away from playing my character and towards a large scale story oriented view of the game, and in a lot of cases keep the focus heavily on the rules (wagers, spending meta story manipulation points etc).
I prefer rules lite games with a traditional style of play. EG: BoL as the rule don't get in the way but they also let me stay immersed in my character.
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I wish you'd come up with this mechanic a few years ago. I just started running L5R and on-one could get the hang of the raises system. Last session I replaced the core mechanic with this d6 based wager system and the game ran far more smoothly.
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I love indie game mechanics, some people hate them. I love the fact that they reduce everything to its most basic component and rebuild it, to make a game unlike anything else.
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A couple of questions... How many more of these are you putting out and what kind of time frame do you anticipate?
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Technology has failed you! America has failed you!
Well, so it goes. I just didn't realize OpenID was so easily exploited. My fragile dreams of interconnected social websites are crushed.
In which case, let me say here that I follow your blog and it's super-cool.
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Huh! It seems like Wagers end up being the locus of the game, with players (and the GM too, if I recall correctly) piling up the established and non-conflicting facts either with rolls or...non-rolling play. Not sure what to call it.
Anyway, reminds me a bit of Chris Engle's Matrix Game; What happens depends on what happened. Established facts help the players be on the same page.
Incidentally, can I say here that it'd be great if you let OpenID people comment on your livejournal?
I've been spammed too many times by folks who don't have the balls to even put a fake name on their words. So, no. One rotten apple ruins the bunch.
LordStrange 3 years ago