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Game Design Seminar with John Wick (Ep 6)

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Uploaded by on May 19, 2008

Origins Award-winning author discusses a different approach to conflict resolution.

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Howto & Style

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Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (LordStrange)

  • I've been spammed too many times by folks who don't have the balls to even put a fake name on their words. So, no. One rotten apple ruins the bunch.

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All Comments (8)

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  • What happened at 3:14? It got all noisy and it looks like you gained 30 pounds.

  • I agree with aikighost in general, but can't help thinking this narrative control notion might be really interesting in small doses. Like if you roll on a natural 100 in a percentage dice system (like I use). Given the player to dictate the outcome (within reason, under such (rare) circumstances might be fun. I like the concept of a lot of these rules, but ultimately prefer the 'story mode' of gaming. Where I as the GM are telling a story, largely, and the PCs are particpants...

  • Personally I like any game that is simple but not about narrative control. Games that are about narrative control take me away from playing my character and towards a large scale story oriented view of the game, and in a lot of cases keep the focus heavily on the rules (wagers, spending meta story manipulation points etc).

    I prefer rules lite games with a traditional style of play. EG: BoL as the rule don't get in the way but they also let me stay immersed in my character.

  • I wish you'd come up with this mechanic a few years ago. I just started running L5R and on-one could get the hang of the raises system. Last session I replaced the core mechanic with this d6 based wager system and the game ran far more smoothly.

  • I love indie game mechanics, some people hate them. I love the fact that they reduce everything to its most basic component and rebuild it, to make a game unlike anything else.

  • A couple of questions... How many more of these are you putting out and what kind of time frame do you anticipate?

  • Technology has failed you! America has failed you!

    Well, so it goes. I just didn't realize OpenID was so easily exploited. My fragile dreams of interconnected social websites are crushed.

    In which case, let me say here that I follow your blog and it's super-cool.

  • Huh! It seems like Wagers end up being the locus of the game, with players (and the GM too, if I recall correctly) piling up the established and non-conflicting facts either with rolls or...non-rolling play. Not sure what to call it.

    Anyway, reminds me a bit of Chris Engle's Matrix Game; What happens depends on what happened. Established facts help the players be on the same page.

    Incidentally, can I say here that it'd be great if you let OpenID people comment on your livejournal?

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